


Hopefully the new development team can bring a bit more life death to it than the first game's okishness or Riptide's continued drudgery. But I do enjoy a good splattering, and this seems playful with its RPG elements and environment interaction. Back in 2011 the co-operative or survival elements were still under-represented but post-Kickstarter/Early Access that just isn't unique any more. Bloody murder aside, this doesn't look like much we haven't seen before. What Bad Company 2 did to buildings, such Dead Island 2 will do to skulls. It was nice of George Romero to invent the modern zombie so that some cosmetics or textures make it A-ok to slaughter groups of humans in the most horrific ways possible. To see this content please enable targeting cookies.
